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Discworld video game Wikipedia. Discworld is a 1. Teeny Weeny Games and Perfect 1. Productions for MS DOS, Macintosh, and the Sony Play. Station. A Sega Saturn version was released the following year. The game stars Rincewind the Wizard voiced by Eric Idle and is set on Terry Pratchetts Discworld. The plot is based roughly around the events in the book Guards Guards, but also borrows elements from other Discworld novels. It involves Rincewind attempting to stop a dragon terrorising the inhabitants of Ankh Morpork. The game was developed because the designer Gregg Barnett wanted a large adventure for CD based systems. A licence was difficult to obtain Pratchett was reluctant to grant one as he wanted a Discworld game to be developed by a company with a reputation and who cared about the property. An original story was created due to Barnett having difficulty basing games on one book. Discworld was praised for its humour, voice acting and graphics, though some criticised its gameplay and difficult puzzles. Discworld was followed by a sequel, Discworld II Missing Presumed., in 1. Gameplayedit. The patrician talking to Rincewind in Ankh Morporks palace. Discworld is a third person point and click graphic adventure game. An overhead map appears when leaving a location that allows the player to go straight to another. Locations featured include the Unseen University, the Broken Drum a pub, and the Shades where the citys exciting nightlife reside. Locations outside Ankh Morpork include the Dark Wood where Nanny Ogg resides, the Mines where dwarves tune swords, and the Edge of the World where the world ends and space begins. Items can be examined or used,2 and can either be stored in Rincewinds pockets or in the Luggage. To progress in the game, Rincewind must collect items, talk to people and solve puzzles. Rincewind may also acquire special skills needed to perform certain tasks. Characters featured include an Archchancellor, the Dibbler, the Librarian, and Death. During a conversation, the player may choose to have Rincewind greet, joke with, vent anger towards, or pose a question to the character. The Play. Dream Aquarium Screensaver offers users an opportunity to turn their computer screen into a fish tank when they are not using it. With a surprising amount of. The Walking Dead Collection The Telltale Series. Full Game. PS4. Tasty Blue for iPad, iPhone, Android, Mac PC Play as a small goldfish with an insatiable appetite. The more you eat, the bigger you get Discworld is a 1995 pointandclick adventure game developed by Teeny Weeny Games and Perfect 10 Productions for MSDOS, Macintosh, and the Sony PlayStation. The cover of the PC version of Plants vs. Zombies with an ordinary zombie. Developers PopCap Games Publishers PopCap Games Electronic Arts Designers. Station version is compatible with the Play. Station Mouse, as well as the standard Play. Station controller. The Saturn version also supports its mouse peripheral. A secret brotherhood summons a dragon from its native dimension, so as to cause destruction and mayhem across the city of Ankh Morpork. Rumours of the dragons rampage across the city reaches Unseen University. Since the Archchancellor wishes the involvement of at least one wizard in the matter, Rincewind is summoned to handle the problem. After acquiring a book to learn what is needed to track the dragon to its lair, Rincewind searches the city for the various components needed to assemble a dragon detector and brings them back to the Archchancellor. After the Archancellor lets slip that the dragons lair is stocked with gold, Rincewind snatches the dragon detector from him, searches the city, finds the lair, and takes all the gold within it. Just before he leaves, the dragon stops him and requests his aid in removing the brotherhoods hold upon her, claiming they are using her for evil and are planning to make her go on a major rampage. To do this, Rincewind is told to discover who they are, and recover a golden item from each, since these items are what they use to control the dragon. Learning that a book about summoning dragons had been stolen from the library at Unseen University the night before, Rincewind gains access to L Space, allowing him to journey into the past, witness the theft, and follow the thief back to the brotherhoods hideout. After gaining entry in disguise, Rincewind learns that each member holds a role in the city Chucky the Fool, the Thief, the Mason, the Chimney Sweep, the Fishmonger, and the Dunny King and seeks to change the city so they can have a better future for themselves. Acquiring their golden items, Rincewind brings them to the dragon, only to learn it will not return to its dimension but seek revenge on the brotherhood before coming after him. Wishing to stop this, Rincewind decides to prevent the summoning book from being stolen, by switching it for one that makes love custard. In his efforts to be recognised for stopping the dragon, Rincewind gets into an argument with the Patrician over the existence of dragons, summoning the very same one back to Discworld. An annoyed Patrician tasks Rincewind to deal with it. Learning that a hero with a million to one chance can stop it, Rincewind searches for the right components to be that hero, journeying across the city, the Disc, and even over the edge, to find the necessary items, including a sword that goes ting, a birthmark, and a magic spell. With the components acquired, he returns to the citys square, where Lady Ramkin, the owner of a local dragon sanctuary, is tied to a rock to be sacrificed to the dragon. Despite having what is needed to combat the dragon, Rincewind fails to stop it, and so seeks out an alternative method. Taking a swamp dragon called Mambo the 1. Rincewind tries again, but Mambo stops working when he becomes infatuated with the dragon. Rincewind then throws a love custard tart at the dragon. The dragon falls in love with Mambo, and the two fly off to perform mating dances. Rincewind heads to the pub for a pint to celebrate the end of his adventure. DevelopmenteditTerry Pratchett was pleased with the 1. The Colour of Magic, but criticised its poor marketing. He was reluctant to grant Discworld licences due to concern for the series, and wanted a reputable company who cared about the property. Other video game companies had previously approached Pratchett seeking a licence. One such company was Adventure. Soft, and their failure to obtain a Discworld licence led to the creation of Simon the Sorcerer, which took inspiration from the Discworld series of books. When the creative director and designer Gregg Barnett sought out the Discworld licence, he intended to show Pratchett that he cared about Discworld, rather than seeking money. During negotiations, he offered to design the game before signing a deal. He did so, and Pratchett agreed. Gregg stated that the design showed respect for Discworld, and that was what persuaded Pratchett. This took roughly six months, and Pratchett was impressed with a demonstration of Rincewind using a broom to get the Luggage off the top of a wardrobe. Perfect 1. 0 Productions developed an engine, which was developed in a separate location to keep the code clean. The dialogue was refined by Pratchett. The character design was based on Barnett giving his interpretation of characters to a character designer who had worked for Disney. He stated that they went a bit slapstick on it. The backdrops were painted manually and digitised. Pratchett originally wanted the game to be based on The Colour of Magic and for the team to work in succession through the series, but Barnett believed that would be detrimental, and thought that it was difficult to make a game based on just one book. Vietkey 2013 Cho Win 8. He explained that they wanted to licence all of Discworld. An original story was made, taking elements from various Discworld books, particularly The Colour of Magic and Guards Guards Barnett stated that the team had effectively written a complete film script for the game.